Permit me to kvell. In Yiddish that means to gush over great things, things you are proud of. So, here I am kvelling. My students really succeeded this year in making some incredible board games that teach about the carbon cycle. They worked with professional board game designers, energy experts in the industry, and Environmental Studies students as they developed, tested and implemented their games over a four-month period. They were aided, in part, by the Innovation in the Classroom grant awarded to us from the California Education Research Association. The grant helped to purchase a new Makerbot 3D printer, filament for the printer, and professional printing services. What you see here are the results of a well-honed project, deeply steeped in real world applications of game design, 3D modeling and printing, 2D design, and project management. Most students were surprised at how long it took to develop a game and really do it right, complete with many iterations and rounds of play testing. They also were appreciative that whatever skills they learn in board game creation, can be transferred to video game creation. Most video game industry experts I consulted with say that necessary skills for video game creation include a strong understanding of game mechanics, game play, and knowledge of how to write a game design document, all skills that students learned as they developed their board games. They used Autodesk Maya, Adobe Illustrator, Photoshop, google drive and www.thegamecrafter.com to execute their games and I'm blown away by the finished products! They've now got a strong project that they can use in their portfolios as they move forward into the professional fields of their choice. Check out the photo gallery below to see our entire process from beginning to end. Students spent a huge amount of time this year game testing, critiquing, and adjusting their prototypes to make sure that the game play was engaging and easy to understand. They also learned about color pallets, branding, and writing rulesets that are easy to follow.
Next year, we will have the honor of marketing and selling these board games across the country to science teachers everywhere. Know someone who might be interested? Let me know and we'll contact them when we are ready to bring these to market! Or maybe you are teacher who wants a game developed to teach particular content? Comment below and we'll see if we can collaborate! I am so grateful to be able to do these sorts of high level projects with my students at New Tech High. They are amazing designers and learners and I enjoyed every minute of this project with them!
2 Comments
Nancy Hale
5/19/2016 09:02:49 pm
These look so professional! I would love to play any one of these games. Great job.
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I hope this paint decanter get's funded, will save us all so much time and cash.
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AuthorLisa Gottfried is a CTE teacher with 20 years experience as CEO of her own Video and Motion Graphics Production house. She currently teaches Digital Design at New Technology High School and at Touro University in the Masters of Innovative Learning program. She loves her job and her students! Archives
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